Resto PVE Guide 3.3.5

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Resto PVE Guide 3.3.5

Post by Blackbear on Sun 22 Apr 2012 - 21:06

Hello . in this topic we'll discuss about Resto druids and their abilitys etc...

NOTE :This guide doesn't pretend to have all the truth about ferals obviously, but still i believe that you can find it usefull ( atleast for starting like a beginner )


Druids have a variety of tools to use, making them very versatile healers. With the ability to heal many players at once, druids are among the best raid healers in the game. Likewise, with a large arsenal of HoTs and direct heals to choose from, druids make excellent secondary (support) tank healers, and can even excel as the solo or primary tank healer, depending on the difficulty of the encounter. A skilled resto druid is a valuable asset to any party or raid."

Your talent build will vary mostly depending on your role - tank or raid healer and playstyle, I'd recommend you try and make your own spec first for the heck of it, that way you can see what you like and what is of more use for you or not (plus you get to know your talents better rather than just copy pasting a spec and not knowing what each talent does).

Here are some suggested talent builds:
My personal build
*this spec is optimized for raid healing but can excel when quick burst healing is needed or you have to do a little tank healing

below the haste soft cap

*this spec has 1 left over point, which can be put into Revitalize (if you raid heal) or Living Seed (if you tank heal)
*also if you're not the biggest fan of Nature's Swiftness, you can take the point out of that too and put it somewhere else

raid healing (at or above the haste soft cap)
*this spec has the main resto druid talents plus Revitalize which is sweet for raid healing because you restore mana/energy/runic power/rage to your raid
*there's also 5 points left which can be put into Living Seed (if you do a little tank healing), Improved Barkskin (for progressive raiding, reduces your damage at times with high spike damage), Tranquil Spirit if you find yourself using Nourish alot and it gives you mana problems or Nature's Grace which literally turns you into a Nourish spam machine, can be useful if you're using Glyph of Rapid Rejuvenation but it relies on a crit heal, when I raid heal I use Nourish maybe 5 times, give or take during a fight so it's really up to you

Tank healing
*this spec includes Nature's Grace to speed up your main casts and Rejuvenation (if glyphed), very useful in spamy fights - Nourish spam machine!
*has 5/5 Tranquil Spirit to prevent mana issues whilst spamming Nourish, if you don't have any, take the points out and use them somewhere else
*2 points are taken out of Living Spirit to be able to take Empowered Touch, buffs your Nourish by a substantial amount - is a must -
*3/3 Living Seed is a keeper for tank healing, there's no point in Revitalize because if you'll be tank healing, you won't really be throwing hots on your raid


Spells explained (healing view):

We have 5 types of spells:

~Instant Hot: Lifebloom, Rejuvenation, Wild Growth
~Instant Direct Heal: Swiftmend
~Direct Heal with Hot: Regrowth
~Direct Heal: Nourish, Healing Touch
~Channeled: Tranquility

#Lifebloom: Instant cast HoT that ticks every second for 7 seconds (9 with Nature's Splendor, 10 with Glyph of Lifebloom), can be used as a single stack for a small amount of healing or stacked to 3 for a powerful HoT on tanks or anyone else taking sustained damage. When allowed to expire, it "blooms" for a good-sized direct heal which can crit and also returns 50% of the base mana cost of the spell.

#Rejuvenation: Instant cast HoT that ticks every 3 seconds for 15 seconds (18 with Nature's Splendor), if you're using Glyph of Rapid Rejuvenation, the overall duration will be shorter, but the ticks will be closer together. (depending on your haste)

#Nourish: 1.5 second cast (less with haste) direct heal. Small base heal, but can be buffed by adding a HoT to your target thus Nourish will heal for 20% more, if you also have the Glyph of Nourish, each HoT will heal for an additional 6%. (note: Lifebloom counts as a single HoT, regardless of the number of applications on the target)

#Regrowth: 2 second cast (less with haste) heal with a direct heal and a HoT heal that ticks every 3 seconds for 21 seconds (27 seconds with Nature's Splendor) ,perfect for tank healing or for healing someone who has lost a portion of their HP and may take further damage in the next 20-30 seconds.

#Swiftmend: Instant cast direct heal that consumes either a Rejuvenation or a Regrowth from your target, this Rejuvenation or Regrowth can be yours or another druid's - excellent for tank healing but also for spot raid healing.

#Wild Growth: Instant cast multi-target HoT that ticks every second for 7 seconds, with a 6 second cooldown, the initial tick is the strongest, getting lower as the Hot reaches it's end.

#Healing Touch: 3 second cast (less with haste, less with Naturalist - but this is not a raiding talent), its slow cast time means that it is hardly ever used for raiding other than with Nature's Swiftness thus becoming useless.

#Tranquility: Channeled, party-wide spell that ticks every 2 seconds for 8 seconds (with haste, ticks are closer together and overall duration is reduced). 8 minute cooldown (less with talents - although generally not taken for raiding) - Ticks cannot crit!


Buffs

#Mark/Gift of the Wild: Single or party/raid-wide buff that provides extra armor, a buff to stats (stam, str, agi, spi, int), and resistance to all schools of magic.
#Thorns: Single-target buff that causes damage to an attacker when the target (with the buff) is hit.



Spell rotation


Healers don't use a rotation like dps do to maximize their dps but at times we can predict incoming damage and pre-hot our party/raid members or use our judgement to quickly decide which heal to use on a certain player/party/raid.


- Raid Healing -

Our main raid heals are Rejuvenation and Wild Growth, Nourish and Swiftmend can be used for burst healing if hots aren't enough, for fights with constant AOE or pulse damage we usually use a 5x1 rotation which is made of 5 Rejuvenations followed by a Wild Growth which is the most effective way to heal the raid - this is also known as blanketing the raid.
Glyph of Rapid Rejuvenation is imo. a must for 10 man (also for 25 man but it may be draining your mana faster) due to Rejuvenation starting to heal only 3 secs after being cast, this can be speeded up by using the glyph.
Lifebloom is quick effective spot healing heal for smaller amounts of damage, don't Rejuvenate a target if they lack a really low amount of health unless you think they will take damage again soon - I usually try to blanket the raid as best as I can, even if random at times, they be lovin' my Revitalize.



- Tank Healing -


Pre-Hot your tank before he pulls, always start with Regrowth because it lasts longer followed by a Rejuvenation, then stack Lifebloom up to 3 stacks - if your mana reg isn't so great try to drink before the fight starts to begin with a full mana pool.
Keep Regrowth and Rejuvenation at all times on the tank because they buff Nourish, if it's needeed in case the tank takes heavy damage.
I suggest you let the Lifebloom "bloom" so you get the mana return else it'll drain your mana fast since Lifebloom's mana cost is quite high.




Tips

!Always stay in Tree form because it boosts the amount healed by your spells and incase an agressive npc attacks you, you'll get hit by a lower amount of melee damage thanks to the enhanced armor in Tree form.
!Never clip your hots, meaning never refresh them before their duration has finished otherwise you'll just waste ticks and mana, always wait for them to expire.
!Try to use Nourish only when you have a Hot on the target, it's not mandatory but without a Hot Nourish's heal will be quite lower and in moments with heavy damage you might want that extra bit of healing.
!Use Wild Growth only when it will heal at least 3 targets, if it's gonna hit only 1 player don't bother because you'll end up wasting a 5 or 6 man heal that could just save the day in a critical situation.
!Use Barkskin in fights with heavy damage, when you have agro, are pursued or will be using a channeled heal. - Barkskin gives you 100% pushback protection thus it's really usefull activating before Tranquility for example.
!IF needed use Innervate early and often, if not keep it for a party/raid member that needs it badly.
!Always carry mana pots just incase, you never know when they may come in handy.
!Always check if you have enough reagents for Gift of the Wild and Rebirth (if not glyphed) before an instance to prevent finding yourself in a situation to not be able to Bress or such due to the lack of a reagent.
!Try to anticipate situations such as being feared, out of range, frozen, silenced, interrupted etc - and try to have pre-HoTs up to deal with this because they will keep on healing your party/raid
!Mana problems can be easily avoided at times if you can use Lifebloom on Clearcasting proc thus gaining free mana after the Lifebloom blooms.
!Don't spam Nourish mindlessly, we're a HOT healer NOT a TANK healer like a holy paladin for example which spams Holy Light 24/7.

Don't forget to hop around whilst healing when you're bored, keep those branches fit!



Stats

- Stat Priority -

Haste (to soft cap) > Spellpower > Spirit > Crit > Int > MP5

> Spellpower: Our main stat, prioritise it even though it will increase with gear, Spellpower increases the size of our heals and hots.
> Haste: Is extremely important and valuable in order to have a 1 sec GCD which allows us to cast our heals faster, past the haste soft cap it will benefit mostly our non instant heal casts.
> Spirit: Spirit increases our mana regen and also gives a small boost to our spellpower when in Tree of Life form. (0.15 spellpower per point of spirit - 0.168 with Blessing of Kings and Improved Mark of the Wild, 0.194 with Living Spirit)
> Critical Strike Rating: 1% crit = 45.9 crit rating, crit heals do 1.5 times the healing of non-crit heals, despite that crit isn't a very desirable stat for resto druids since it doesn't benefit us as much without the 4pc T9 (allowed Rejuvenation ticks to crit) - if under the haste cap avoid items with crit.
> Intellect: Intellect will come with gear, don't prioritise it.
> Mp5: Rather aim with items with spirit than mp5 because mp5 won't give us any spellpower while in Tree of Life form nor will it scale with buffs such as Blessing of Kings.

If you're a fairly fresh gotten to 80 resto druid prioritize stats as following:
Spellpower + Enough regen to get the job done > Haste to soft cap > Spellpower > Spirit.



- Haste <3 -

Resto druids strive for as much haste as possible in order to reach the 1 sec GCD, this is as low as the GCD goes - reducing the GCD means that we can squeeze in more spells in the same period of time. Most common example would be that with 1.5 sec GCD we could do 10 casts in 15 seconds whilst with 1 sec GCD we could do 15 casts in 15 secs.


How much haste do I need?
Haste rating -> 32.79 haste = 1% spell haste
The Haste % required to reach 1.0s GCD -> 36.36% (with 5/5 Gift of the Earthmother) or 1192.36 haste
Other haste talents -> Celestial Focus
Raid buffs -> Improved Moonkin Form OR Swift Retribution , Wrath of Air Totem

With all haste buffs at 5/5 Gift of the Earthmother, 735 is the haste soft cap with 3/3 Celestial Focus.
Without Celestial Focus, the soft cap is 856.



Gems


A resto druid should always aim for straight spellpower, except:
~If you need to activate a meta gem - use hybrid gems to activate it.
~If you need to activate a good socket bonus (7 or 9 spellpower) - use hybrid gems to activate it.
~If you need more regen - use Purified Dreadstone or Luminous Ametrine hybrids.
~If you need more haste - use Reckless Ametrine (preferred) in red or yellow slots or Quick King's Amber in yellow slots.

Red - Runed Cardinal Ruby
Yellow - Reckless Ametrine/Luminous Ametrine
Blue - Purified Dreadstone
Meta - Insightful Earthsiege Diamond/Ember Skyflare Diamond



Glyphs

*** Raid Healing: Glyph of Wild Growth/Glyph of Rapid Rejuvenation/Glyph of Swiftmend/Glyph of Nourish
*** Tank Healing: Glyph of Nourish/Glyph of Rapid Rejuvenation/Glyph of Swiftmend
** Other: Glyph of Healing Touch/Glyph of Lifebloom/Glyph of Innervate/Glyph of Rebirth/Glyph of Regrowth/Glyph of Rejuvenation
* Minor: Glyph of Unburdened Rebirth/Glyph of Aquatic Form/Glyph of the Wild/Glyph of Dash/Glyph of Thorns


Enchants

+Head: Arcanum of Blissful Mending
+Shoulders: Greater Inscription of the Crag
+Cloak: Enchant Cloak - Greater Speed
+Chest: Enchant Chest - Powerful Stats
+Wrists: Enchant Bracers - Superior Spellpower
+Hands: Enchant Gloves - Exceptional Spellpower
+Legs: Brilliant Spellthread
+Boots: Enchant Boots - Greater Spirit/Enchant Boots - Tuskarr's Vitality
+Weapon 1H: Enchant Weapon - Mighty Spellpower
+Weapon 2H: Enchant Staff - Greater Spellpower
* +Waist: Eternal Belt Buckle



Professions

#Tailoring: Darkglow Embroidery/Lightweave Embroidery = 45mp5/70 spellpower
#Alchemy: Mixology + Flask of the Frost Wyrm = 47 spellpower (Mixology is partially broken - only increases duration)
#Blacksmithing: Socket Bracer and Socket Gloves with Runed Cardinal Ruby = 46 spellpower
#Inscription: Master's Inscription of the Crag/Master's Inscription of the Storm = 46 spellpower
#Enchanting: Enchant Ring - Greater Spellpower x2 = 46 spellpower
#Jewelcrafting: 3 Runed Dragon's Eye (instead of rubies) = 48 spellpower
#Leatherworking: Fur Lining - Spell Power = 46 spellpower
#Engineering: Springy Arachnoweave + 25% extra mana from Runic Mana Injector = 27 spellpower/~1000mana per fight
#Skinning: Master of Anatomy = 40 crit rating



Ui - Addons

Having add-ons is not mandatory but they can help and in some cases make your job/life easier.

@Raid frames: Grid, Vuhdo, Pitbull, XPerl, Healbot
@HoT timers (standalone): HotCandy, DoTimer, Rewatch, Quartz, ClassTimer
@Click to cast: Clique - standalone, Vuhdo - built-in, Healbot - built-in
@Bar mods: Dominos, Bartender, Macaroon
@Keybinding manager: BindPad
@Cast bar: Quartz
@Gear comparison: RatingBuster

Macros

I macroed all my healing spells into mouseover macros, this way we don't obey the old healing rule anymore - 1. Choose target 2. Click target 3. Decide what heal to use 4. Click heal, instead whoever your mouse cursor will be hovered over will get healed when you tap the respective heal, meaning that instead of clicking and healing someone you will be healing them right away, making healing faster and increasing your Hps. (Healing per sec.)

>Mouseover Heal Macro
#showtooltip
/cast [target=mouseover,help] Spell name; [help] Spell name; [target=player] Spell name

>Nature's Swiftness + Healing Touch (requires two presses if moving)
/cast Nature's Swiftness
/cast Healing Touch

>Nature's Swiftness + Rebirth (requires two presses if moving)

/cast Nature's Swiftness
/cast Rebirth

>Innervate + whisper
/cast [help] Innervate
/script SendChatMessage("innervated", "WHISPER", nil, UnitName("target"));

>Innervate self
#showtooltip Innervate
/cast [target=player] Innervate

>Barkskin + Tranquility
#showtooltip Tranquility
/cast Barkskin
/cast Tranquility

>Resurrection + Announcement
/s Ressing %T
/cast Revive

>Roots/Snares Breaking - Powershifting
/cancelform
/cast Tree of life

i hope this guide will be usefull for everyone of you, at the end :
Feel free to criticize, i can't know everything, and can make mistakes too. Waiting for your comments and opinions Smile

Good luck

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Blackbear
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Re: Resto PVE Guide 3.3.5

Post by Lil on Wed 20 Mar 2013 - 1:04

Great stuff m8 miss ya Sad
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