Drazaer's arms Warrior PVP Guide! 3.3.5

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Drazaer's arms Warrior PVP Guide! 3.3.5

Post by ioannides on Sun 21 Apr 2013 - 5:14

Hey guys, made this guide a while back, found it while going through my PC, and thought I would share it with the community! I know it's a pvp guide, and not pve, but still quite a few hints and macros that may help fellow warriors in pve as well! p.s. didn't know where to post this since the guide section is strictly PVE lol.

Introduction:
First off, why play an arms warrior? Simple, we can dish out a ton of damage, meanwhile still be able to withstand a large amount of damage, and hell, we kill people while we spin in circles! Seriously though, the warrior class is very dynamic and if used properly, can be very versatile yet very destructive, and can cause fear in anyone who comes across your path. In this guide I will be going over the very basics, to some of the advance knowledge that can differ an average warrior, to a destructive force of nature.



Important stats:
In this section, i will underline the key important, and sometimes different stats that build warriors differently. As an arms warrior, your key goal is to do destructive bursts, a.k.a. Attacks that make your enemy say “wow, wtf just hit me? A damn truck?”. Now, before we can get to how to do those kind of bursts, there one idea that is more important; you have to be able to hit your target. In saying this, the #1 goal is to attain the needed hit rating (5%, or 165 hit rating). After the required hit rating is attained, the next step is very simple, max the HELL out of either of these 2 pathways: strength, or armor penetration.
   
Strength- The benefits of maxing out strength, is that doing so you can use full pvp gear, meaning you survive longer in battle, due to the overwhelming stamina and resilience bonus, still do quite high bursts, and your bleeds (rend and deep wounds), will do a little more damage stacking strength. Because of the high survivability, building towards strength is “ideal” for new, or medium level warriors.
   
ArP- Armor penetration build warriors lack the extra survivability that strength builds have, BUT, they do significantly more damage, but because they are far more sustainable to getting nuked, they require a little more effort to play properly.

The sub-stat that warrior should try to link their main stat with for gear, is critical strike rating.

(NOTE: Can't decide which path to take? Here are a few simple guidelines; if you are fairly new and not entirely comfortable with warrior pvp, you may want to use the strength build, as it is fairly easier. Another rule of thumb is the minimum required ArP rating, typically, if you cannot reach an ArP rating of ATLEAST 40% or higher, it is pointless to build towards it, so you should use strength).

Hit (till 5%)---> ArP or Strength---->Crit

This is your stat chain to follow. Note: some people may ask why not use haste? HASTE IS THE WORSE STAT INVENTED FOR A WARRIOR. Not only is rage NOT normalized, meaning using a lot of haste would decrease your rage gain per swing, but some of our damage is a source of non-normalized damage, meaning stacking haste would decrease the damage per swing/tic. (REMEMBER, arms warriors are a BURST class, not a dps class.. we don’t want to maximize rage gain over a period of time, we want to maximize rage gain PER SWING).



Enchants, gems, and gear:
Enchants: Enchants on a warrior are VERY basic, whenever you can get more attack power, do so (excluding boots, where you want the minor speed increase) Here is the outline:

Head: http://www.openwow.com/?item=44149
Shoulder: http://www.openwow.com/?item=44133 (SCRIBES ONLY: http://old.wowhead.com/spell=61117)
Cloak: http://old.wowhead.com/spell=60663 (TAILORING ONLY: http://old.wowhead.com/spell=55777 )
Chest: http://old.wowhead.com/spell=60692
Hands:  http://old.wowhead.com/spell=60668
Ring1 (ENCHANTERS ONLY):  http://old.wowhead.com/spell=44645
Ring2 (ENCHANTERS ONLY):  http://old.wowhead.com/spell=44645
Wrists:  http://old.wowhead.com/spell=44575
Legs: http://old.wowhead.com/item=38374
Boots: http://old.wowhead.com/spell=47901
2-h weapon: http://old.wowhead.com/spell=59621
1-h weapon: http://old.wowhead.com/spell=59621
Shield:  http://old.wowhead.com/spell=44383


Gems: Gemming for a pvp warrior is also VERY basic, basically shove in as much ArP or strength as you possibly can. Use this outline:

Metagem: http://old.wowhead.com/spell=55389
2 blue gems (needed for meta): http://old.wowhead.com/spell=66554 or ArP/stam
Rest of your sockets: http://old.wowhead.com/spell=66447 or ArP.
(NOTE: if you are low on hit rating and don't match the required 5%, gem sockets are an excellent way to pump up hit rating a little more).


Gear:
Gearing as a warrior is fairly simple, but at the same time, is the biggest bitch to overcome as the warrior class is the most gear dependent  class. In this section, I will outline some items for warriors to get, from a beginning stage to a later stage. I will try to leave out any pve/raid items as much as i can, and try to list items which are obtained strictly from pvp, reputation, professions, or easy dungeons.

Head: Beginner- http://old.wowhead.com/item=40826, Medium- http://old.wowhead.com/item=40829, endgame- http://old.wowhead.com/item=51543

neck: use http://old.wowhead.com/item=51357 if hit rating is not reached yet, otherwise use http://old.wowhead.com/item=51355 for strength build, or  http://old.wowhead.com/item=51353 for ArP build.

Shoulder: beginner- http://old.wowhead.com/item=40866  Medium- http://old.wowhead.com/item=40870 or http://old.wowhead.com/item=51580, endgame- http://old.wowhead.com/item=51545

Cloak: http://old.wowhead.com/item=51354 or http://old.wowhead.com/item=51356 (use the hit rating cloak if you don't have 165 rating yet)

Chest:  http://www.openwow.com/?item=51541 or http://www.openwow.com/?item=50965 (specific for ArP build, made from blacksmiths)

Wrists: http://old.wowhead.com/item=51364

Hands: beginner- http://old.wowhead.com/item=40807  medium- http://old.wowhead.com/item=40810 endgame- http://www.wowhead.com/item=51542

Belt: http://www.openwow.com/?item=51362  or http://wotlk.openwow.com/item=50620 (arp build)

Legs: http://www.openwow.com/?item=51544

Boots: http://www.openwow.com/?item=51363  Or  http://wotlk.openwow.com/item=50639 (specific for ArP build)

Rings: http://old.wowhead.com/item=52572 and  http://old.wowhead.com/item=51358

Trinkets: Every race except human- PvP trinket, and http://www.openwow.com/?item=50362 . For humans- http://www.openwow.com/?item=50362 and a trinket of your choice, typically i like http://www.openwow.com/?item=50342 . I know both these trinkets are PvE based, and killing bosses in icecrown citadel may be challenging for some players, so other, and much easier to get trinkets may include: any of the battlemaster trinkets, any of the card trinkets, http://www.openwow.com/?item=44914, amongst many others.
(NOTE: it is quite essential that you try your best, no matter what your race or play style, to get DBW [DeathBringer's Will]. I wish i could find the video, but I can't, but the famous retail warrior swifty once described the buff from DBW to be identical to goku turning into super sayian 3 from the anime series dragon ball Z. Essentially, he was right.)

2-h weapon: Essentially you want to aim to get the wrathful weapons, first tier 1, then tier 2. Before this, just go for the strongest weapon you can find. http://www.openwow.com/?item=50267 is a popular choice. ARP build warriors strongly recommended to get shadowmourne, or at least shadowege

1-h weapon: Ideally you want any wrathful 1hander here, one that corresponds with your weapon specialization. If you haven't reached 1.8k in 2v2 yet, just grab the strongest 1her you can get, and plan to get a wrathful weapon (your 1h/shield 99% of the time is just used to survive and play defensively, hence why wrathful is the only proper setup)
Shield: only shield a warrior should use is http://www.openwow.com/?item=51533 . If you don't have 1.8k in 2v2 yet, any piece of junk will do until you get wrathful shield.

Range: wrathful.

(NOTE: if there is no beginner/medium/endgame listed, it usually means theres only 1 option and its fairly easy to get... i.e. Gotten by honor, easy dungeons, etc. Also, since Furious is typically the beginner equipment, if you further wish to have equipment before that since you need to farm honor before you can get furious, get a blacksmith you make you the savage gladiator set).
(NOTE #2: Like I already said, I have left out as many PvE items as I could. This does not mean you shouldn’t be using PvE items.. If you are using a strength build, then yes, pve items are useless. However, using an ArP build, grabbing some end game pve items to increase ArP is essentially required. ArP warriors should only be running with around 800 resil.. and 1k is pushing it. If you have over 1k resil and are thinking of gemming ArP, you’re doing something wrong.)




Talents and glyphs:
The typical warrior pvp build is VERY static, with very little difference between warriors. Here is the “typical” build.

http://www.openwow.com/?talent#LcbIbfIt0brRzGuioGx0s

Variations to the build can be made, depending on how the warrior chooses to play. More specifically, some warriors find the sudden death talent to not be worth getting, and would replace those 3 points into either improved hamstring for better peeling ability, or commanding presence for more efficient shouts. Where you place those last 3 talents is entirely up to you (also remember to replace axe specialization if you are using a sword or mace, to the corresponding talents.).

As for glyphs, there is a little variability for the warrior to choose from for the last major one. Here is the outline:

Minors: http://www.openwow.com/?item=43395 or http://www.openwow.com/?item=49084 (depends which shout you use more often), http://www.openwow.com/?item=43396, and http://www.openwow.com/?item=43397

Majors: these 2 glyphs are MANDITORY: http://www.openwow.com/?item=45790 and  http://www.openwow.com/?item=43421 . As for the last major glyph, you have an option to choose from these 4, pick which ever one suits your play style the most; http://www.openwow.com/?item=45794 http://www.openwow.com/?item=43416 http://www.openwow.com/?item=43417 or http://www.openwow.com/?item=43428 .




Useful macros:
In this section I will NOT! Be going over rotations and what not, as that is VERY, very basic stuff, and should just be naturally common sense. Players with hopes to pvp as a warrior, should know when to use what attacks, and when to interrupt, etc. However, I will go over some very, VERY useful macros and some advance stuff a little further below. For the purpose of how I want to explain, I will first post all the handy macros, then explain them in a tips form later below. The bracketed part at the end of each macro is NOT a part of the macro, but a brief title and/or explanation. Anyways, enjoy!
NOTE: anywhere you see an item's name in the macro, replace it with whichever item you may be using in that same slot.

1) #showtooltip Bladestorm
/cancelaura Bladestorm
/cast Bladestorm
(start/cancel bladestorm)

2) #showtooltip Bladestorm
/cast Sweeping strikes
/cancelaura Bladestorm
/cast Bladestorm
(same as above, included with sweeping strikes)

3) #showtooltip
/use [stance] Charge; [stance] Intercept
(charge and intercept in the same button [if in battle stance uses charge, if in zerk uses intercept])

4) #showtooltip [stance] Charge; [stance] Intervene; [stance] Intercept
/cast [stance, @focus,harm] Charge; [stance, @focus,harm] Intercept; /cast [nostance] Defensive Stance; [stance, target=focus,help] Intervene
(same as above, but on your focus target, also intervenes if your focus is a friendly target)

5) /focus mouseover
(focuses the target your mouse is over, VERY useful in pvp)

6) /cast Battle Stance
/equip Wrathful Gladiator's Sunderer
(quick recovery to offensive after playing defensive)

7) /cast Defensive Stance
/equipslot 16 Wrathful Gladiator's Handaxe
/equipslot 17 Wrathful Gladiator's Shield Wall
/use Shield Block
(melee defensive tactic)

Cool /cast [stance] Overpower; [stance] Revenge; [stance] Whirlwind
(stance specific abilities)

9) #showtooltip Spell Reflection
/cancelaura Spell Reflection
/cast [stance:1/2,equipped:Shields] Spell Reflection; [stance] Battle Stance
/stopmacro [equipped: Shields]
/equipslot 16 Wrathful Gladiator's Handaxe
/equipslot 17 Wrathful Gladiator's Shield Wall
(spell reflection macro)

10) #showtooltip Shield Wall
/equipslot 16 Wrathful Gladiator's Handaxe
/equipslot 17 Wrathful Gladiator's Shield Wall
/cast Defensive Stance
/cast Shield Wall
(shield wall [super defensive])

11) #showtooltip [stance/2] Shield Bash; [stance] Pummel
/cast [equipped:Shields, stance:1/2] Shield Bash; [noequipped:Shields, stance:1/2] Berserker Stance; [stance: 3] Pummel
(interrupt macro)

12) #showtooltip [stance/2] Shield Bash; [stance] Pummel
/cast [equipped:Shields, target=focus, stance:1/2] Shield Bash
/cast [noequipped:Shields, stance:1/2] Berserker Stance
/cast [target=focus, stance] Pummel
(focus interrupt macro)

13) #showtooltip Intimidating Shout
/cast [target=focus, exists] Intimidating Shout
(focus fear macro)

14) #showtooltip Intervene
/cast Defensive Stance
/target party1
/cast Intervene
/targetlasttarget
(intervene macro for 2v2)

15) #showtooltip Shield Slam
/equip Wrathful Gladiator's Handaxe
/equip Wrathful Gladiator's Shield Wall
/use Shield Slam
(shield slam macro)

16) /cast [stance] Retaliation; [stance] Shield Wall; [stance] Recklessness
(stance ulty buff macro)

17) #showtooltip Intervene
/cast defensive stance
/cast [@mouseover,help] Intervene
(intervene @ mouseover)




General FAQs/tips/hints (will update when players have new questions for me):
Q. Whats the purpose of having a cancel option to bladestorm?
A. Since bladestorm makes you unable to perform any other actions, while in it, you are very susceptible to being harassed when countered. For example, if you bladestorm a mage and they blink, instead of spinning around in circles not hitting anything, u can easily cancel it and charge them instantly.

Q. Why is having focus targeting with mouse over only, so useful (macro #5)?
A. As a warrior, especially in pvp more specifically tough arena matches, you may find yourself needing to switch your focus target constantly for many reasons. The ability to switch your focus target without even having to click the new intended focus target, saves you TONS of time and constraints. Using focus target constantly is what differs the “Ok” warriors and the warriors that really stand out.

Q. I've seen warriors charge back and forth super fast, how do you do this without targeting anything?
A. This is personally one of my favourites. Combining macros #3 and #4 gives warriors the ability to move back and forth between targets (for example, you're in a 2v2 match, against a rogue/priest team, you're dpsing the rogue, and the priest starts to cast a healing spell, so you put the priest on your focus target, use macro #4 without even targeting him, stun him, then use macro #3 to get back to the rogue instantly), at almost lightning speed, not only giving you more opportunity for CC and kill opportunities, but even confusing the hell out of enemies (can also be used with intervene macro [macro #14]). This trick although VERY useful, can be very hard to master, my advice is to train it on the training dummies in a major city.

Q. You mention focus target a lot, why is it so useful?
A. Besides giving you the ability to travel like superman from target to target, using focus target also gives the warrior a more smooth and dynamic game play. In the same rogue/priest example listed above, say the priest was too close to charge/intercept, how would you interrupt his heals without targeting him and still attack the rogue? Simple, Macros #12 and #13 allow you to use abilities (shieldbash/pummel and fear, respectively), on your focus target, without even having him targeted! This means you can interrupt your enemy healer while still having your kill target targeted and still attack him.

Q. Your macro #8 seems pointless. Why use it?
A. Although not very special, this macro lets me use stance specific abilities all in 1 single button. So the 1 button serves 3 purposes, depending on which stance I am in. Playing a warrior at a high level of PVP, you may find yourself not having very many action bar spots left, as warriors use A LOT of abilities, so I use it to save the tiny bit of confusion, and to save up a bit of room. My macro, #16, essentially is the same concept, just with the stance specific buffs instead of stance specific attacks.

Q. Your spell reflection macro has a cancelaura in it just like bladestorm. Why on earth would you want to cancel spell reflect?
A. One word. Mages. Although spell reflect can sometimes be a mage's worse nightmare, it can also be a christmas present for them. A decent mage always knows in the back of their head a warrior has spell reflect waiting for them, and will sometimes fake cast a frostbolt to make u use spell reflect, cancel it, then cast polymorph on you so it reflects and they heal themselves. Although it doesn't happen very often, I've had it happen to me a few times, so i customized my spell reflect macro specifically for these encounters (i hate you gothia).

Q. I noticed your interrupt macros are centred around pummel and not shield bash, unless a shield is already equipped, why?
A. On m4a, there is a slight bug which most of the time makes your weapon swapping become bugged, and take an extra second or GCD (global cool down), adding an extra second on how long it takes you to equip your shield and interrupt the target. Now anyone who has played high end pvp, knows even an extra 1/10th of a second makes all the difference in a successful interrupt. For these reasons, simply going to zerk stance and pummeling is MUCH faster to do on our server, and essentially is the more reliable interrupt.
(Note: I do not know if this bug still exists or not, Im using shield bash atm for interrupting, and havn't had too many problems recently)

Q. You use “Targetlasttarget” in your intervene macro, what does that do?
A. This allows you to intervene your party member, without even actually targeting them, because as soon as intervene is cast, who ever you have targeted before the intervene, will be your target still (allows for super fast movements between party member and enemy target, essentially similar to the third Q).

Q. You have a macro specific for shieldslam. Why is shieldslam useful as arms?
A. Although it doesn't provide a big burst of damage, shieldslam has an interesting characteristic about it; it dispels a random buff on your target. Although i don't use it in every fight, I do use shieldslam on some occasions to try and get lucky and remove a specific buff off enemies (sacred shields, etc). Since most players completely forget about shieldslam's dispelling capability, dispelling a very useful bug 99% of the time catches them off guard and they won't even realize their buff is gone.

Q. I've seen warriors near death, then go defensive then totally rape melee classes. How do they do this?
A. This is an old revenge spam trick. Basically, revenge is an ability which activates after you block/parry/dodge an attack, and shield block is an ability which gives you a 100% block chance for a short period of time. So, if you find yourself struggling to a melee class in a fight, simply go to defensive stance, put on your 1h/shield, and spam the fuck out of revenge (which is actually one of the warrior's strongest attacks), not only will you produce a shit ton of counter damage that will usually make your enemy play defensive, you will also take almost no physical damage for that period of time.
(NOTE: shield block can also be used against hunters, A lot of warriors forget the fact that even though they are not a melee class, they're still a physical damage class)

Q. When should I/can I use heroic strike?
A. Heroic strike is a very dynamic and tricky ability, as it adds a shit ton of  damage to your next auto attack, BUT, it also consumes your next auto attack's rage generation making you not generate any rage. Because of this, and the fact that rage starvation is the #1 leading reason for warriors to lose, Heroic strike is not something to be used often. Here are a few examples when you can/should use it: 1) when you have 70+ rage, its ok to use 1 heroic strike to rage dump a lil for more damage, 2) when you have a medium amount of rage (atleast 40 or so), and attempt to finish off a target with a heroic strike combo (heroic strike can be combined with other warrior abilities to do a very overwhelming burst), and 3), when you are being pressured/attacked so you have constant rage coming in and have no chance of being rage starved.

Q. I have seen warriors break two CCs (crowd controls), how do they do this?
A. Although very basic, I still get asked this question ironically. The ability berserker rage allows warriors to be immune, and even clear current Fear, Sap and Incapacitate effects, so such abilities as warlock/priest/warrior's fear, rogues' sap and gouge, paladins' repentance, etc. Can be removed without the use of a pvp trinket/human racial. Basically what I'm trying to say is, NEVER use your trinket/human racial on these abilities, unless your berserker rage is on cooldown.

Q. Out of sword, mace, and axe specialization, which one is the best?
A. Although axe spec. On m4a is the most popular, and the players will say it is the best one, there really is no best. They're all equally as good, it all depends on which bonus you prefer. During patch 3.3.5, sword spec. Was actually the most popular of the three on retail. Personally me, I use axe spec strictly for the reason I'm a crit fanatic, but it's all preference on which one you should use.

Q. A lot of people do more damage than me with their bladestorm. How do they do this?
A. A simple little trick  that most people do not know, is that although you cannot use any other ABILITIES while under the effect of bladestorm, you can still use your auto attack. Only problem is, when you first use bladestorm, it turns your auto attack off, so all you have to do is press your auto attack button again and you will start doing auto attack hits on your target too.

Q Also regarding bladestorm, when should I actually use it? I see a lot of people completely waste it
and make it look not very useful.
A. Bladestorm is an interesting ability because arguably it is the most destructive ability for any class, but also if used freely without any thought in it, it is a complete waste. I will list some scenarios when you should really think of using it:
1) To break root/slow type CC's. Abilities that render your warrior unable to move, BUT still have control over, such as the druid's roots, mage's frost nova, shaman's earthbind root, etc, can be removed by the use of bladestorm. Truthfully, this is actually the #1 use i have out of the ability, and it's ironic because it has such a destructive nature, but in this scenario I'm not even using it to attack anyone. I usually use it just to break the root, or remove the slow affect to either add pressure or just get away from pressure.
2) to finish off targets, or lead to a finisher. Whats worse then being low on health, under the pressure, and seeing a spinning insane storm of death coming your way? Nothing. Another use I use bladestorm for is to either finish an enemy off, which in tough arena matches you take EVERY opportunity to kill someone that you can, or have rend on a target, use bladestorm to lower their health, and setup a quick overpower crit immediately after storm is over to finish them off.
3) To remove pressure off a party/team member. If you're in an arena match or even a BG, and your party/team member is getting heavily pressured, and your disarm/fear,etc is on cooldown, charge in there and just lolstorm. 99% of the time any player will either do two things when he sees a bladestorm, a) run away as far as possible, or b) resort to a defensive play style which usually will reduce the pressure off your teammate, at least enough for them to recover.
4) the last, and arguably most fun and obvious use out of bladestorm, is against bunched up enemies. Although it seems so simple, it can be very useful in arenas against teams who forget to spread out, bladestorming 3, or even 2 targets at the same time usually leads to unbelievable pressure that the enemy healer really can't out heal, and sometimes sits there wondering what to do.

Q. Your item's guide doesn't give much detail, can you explain a little further?
A. Absolutely. If you decided to go with the strength build, your goals are very simple, just get as much PvP items as possible. Strength build warriors  excel with the high survivability from the stam/resil in wrathful items, and the high amount of strength they supply.
If you decided to go with the ArP build, the baseline item setup is the same, BUT you may have to exchange a few pvp/wrathful items with high end pve equipment. Personally, since i use an ArP build, I exchanged my offset wrath pieces (belt, boots, and ring) with ArP oriented pve items, boosting my damage incredibly higher, but leaving me more susceptible to receiving higher amounts damage.
Some rules of thumb when deciding about gear:
1) no matter what, always have a minimum of 4/5 of the wrathful pvp set. It gives you a nice Attack Power boost, and the 5 seconds off your intercept ability that it supplies is quite essential in pvp.
2) if you decide to build towards ArP, although you may have to use a few pve items to reach a decent ArP %, don't go nuts. I would try to stay at least around 800-900l, going absolutely NO lower than 700(right now I'm sitting at 900~), anything lower then this will cause you to receive way too much damage.
3) Regarding your crit, the benchmark is 30%. If you have less than this in battle stance, you should invest a little more in crit rating. Of course the more the better, but don't pump the hell out of crit, but also don't let it get lower than 30%.

Q. I have seen warriors break stealth before. How do they do this without seeing a rogue?
A. Yet another basic concept, yet i still get people asking me this question too. Our AoE abilities (whirlwind, bladestorm, demoralizing shout, thunderclap, and piercing howl), can bring rogues/druids out of strealth if they get hit/affected by them. If you think a rogue is around you, just pop a quick shout, and catch  him off guard Smile

Q. Sometimes my rend does not proc taste for blood when its suppose to. Why?
A. If the damage from rend gets absorbed, so if your target has abilities such as sacred shield, power word shield, etc, and the ENTIRE rend tic is absorbed (no direct damage done to the target), it does not proc taste for blood. No, this is not a bug, this is how blizzard intended it (yes, its gay, I know).

Q. You have an intervene macro associated with mouseover. Why?
A. Very simply, this 1 is ment for BGs and raids.. saves you that extra time clicking on someone, all u have to do is mouseover their character, or party/raid frame.




Warriors in the Arena:
You'll find a lot of warriors when doing arenas on m4a, because its a class a lot of beginners use to play, and because playing holy paladin/warrior in 2v2 is easy, and cheap as hell. Problem is, 99% of these warriors are carried by their comp, and honestly have no idea what they are doing. I will quickly outline some key roles warriors play out in arenas, and more specifically 3v3 (2v2 is too easy and generic). Here are the 4 ‘Bot” rules.

1) The most general idea of a pvp warrior, is that you're a pressure bot. This means you're going to use that big giant 2-hand weapon to use, ideally your main goal and purpose to get into the heat of battle and cause as much pressure and destruction as you possibly can. This however, does NOT mean you charge the first enemy you see and go in and bladestorm them and get yourself killed. It involves strategic planning with your team, but in the end, you are a pressure bot. You seek out your team's kill target, and do exactly that, kill them. You make whoever your team designates as the enemy kill target’s life miserable, and make whoever is healing that kill target hate life.

2) Probably even more important than being a pressure bot, YOU ARE A MS (mortal strike) BOT. Healing reductions, and more specifically making sure they are on 100% of the time, is the key to winning arenas with any team that involves a warrior. Although you may find yourself switching targets, helping teammates, etc, you must ALWAYS make sure you have mortal strike up on your team's kill target. If MS is not on them for even a split second, you have failed your job. The only time mortal strike should not be in your target is a) it gets dodge/parried/block, then you cut your wrist and hate life, or b) you’re peeling an enemy for a teammate (don’t waste rage on that peel target,  you still want the pressure and MS on the kill target)

3) YOU ARE A DAMAGE-SOAKING BOT. You will find that playing arenas as a warrior, you take A LOT of damage. ESPECIALLY from casters (warriors receive more spell damage in arenas than any other class). Truth is, Warriors are the #1 targeted kill target in arenas, and take in more damage than any other class. In saying this, just because your main weapon is a big shiny 2-hander, you will, and should find yourself spending 70% if not more of an arena match using a 1h/shield, and in defensive stance, and popping defensive cooldowns, of course depending on the match. Remember, a dead warrior, is a useless warrior.

4) The final main key role, and the 1 role that almost every warrior completely fails at,  is YOU ARE A PEEL/SAVIOUR BOT. Although warriors can arguably be one of the best pressure classes in the game, we are also blessed to be quite good at saving teammates from dying and/or peeling. For those who don't know what the term “peeling” refers to, it's the idea of intercepting pressure from an enemy target onto your teammate/party member, letting them escape, and hopefully putting the pressure (in this case enemy player's aggro onto yourself), onto you. With abilities such as intervene, charge, intercept, and slowing capabilities such as hamstring and piercing howl, we make peeling enemies off our teammates look like child's play, yet so many warriors don't realize this. We also have life saving abilities such disarm, and fear. A quick little charge to peel off an enemy on your healer goes a LONG way for your team to be successful in arenas.




Some other general tips for arena game play:
-Don't die. Don't be an over aggressive monkey. Sure, it's nice for you to take pressure over your teammates, but you're no good if you're dead. Warriors have a shit ton of defensive abilities (enrage regeneration, shield wall, shield block, spell reflect, intervene) to use, so don't waste them all at once, but at the same time use whatever you have to, to survive.

-Time your abilities right. Don't blow all your offensive cooldowns in situations where the chance of you finishing off/killing an enemy is unlikely. This goes back to one of my previous bladestorm comments, why use such an ability to waste it? Time abilities like mortal strike after a charge to get the extra crit chance, Time your overpowers to proc unrelenting assault for the spell damage/healing reduction, timing timing timing. It means everything in arenas, so start learning how to time your abilities properly.

-Know where your teammates are. Arena matches are not won alone. Be aware of your surroundings and your teammates' placements, its required for proper intervenes. Also know placements of all your enemies, not just your main target. Knowing you can pull off a focus interrupt can instantly cause in a win for your team.

-Play Defensive! By this, I mean basically play smart. If you are chain CC'ed, the enemy team's kill target (Receiving tons of pressure), or are being slowed and not attacking a target, put that 2hander away, put a shield on, and go to defensive stance! There's no point in sitting around looking intimidating with your 2hander if you're not whacking anyone with it.

-Be prepared to be frustrated. Kind of an awkward tip, right? Well, here's the deal. In 3v3 matches, warriors are NEVER, I repeat, NEVER the “third” opponent so to speak that doesn’t get focused on. You will ALWAYS be either a) the kill target, or b) a cc target. In either case, be prepared to get a lot of attention, and try to be 1 step ahead. Spell reflecting CC’s more often than not wins arena matches. Also, patch 3.3.5 is not a walk in the park for warriors in 2v2. This patch, is literally full of double dps teams. Why is this a problem? If you're running a warrior/healer team like most warriors do, all of the famous double dps teams (Shadow priest/mage,  mage/rogue, shadowpriest/rogue, etc), WILL counter you. Needless to say, warriors shine in 3v3. 2v2 not so much.

-Your partner(s) (find the right 1). With this tip, i don't mean go and find the absolute best and skilled partner you can find, I mean find someone who you can cooperate with, develop a proper bond with, and someone you can have fun with. Find a partner who you talk to frequently, someone who you can sit down and make strategies with. In saying this though, as a warrior you have to find someone who knows you better than anyone else. Warriors lead battles. You need to find a partner(s) whose willing to play to YOUR play style, and cooperate with your actions. The most important thing I can say out of this though, is just have fun. If you're playing with some asshole jerk, then your arena time is not going to be very fun at all, and you're not going to get any better.

-Know your enemy! This is the most important tip I can give not just for arenas, but for pvp in general. You need to know what other classes are capable of, and what abilities they have and will use on you/your teammates. I'm not saying go and play every single class extensively, hell warrior is the only class I play myself, BUT, it helps to at least know the abilities and strategies each class can produce. This can be achieved by extensive arena playing, doing battlegrounds, world pvp, skirmishes, you name it. The most effective way I found, was dueling. By doing countless hours day after day of dueling random people outside stormwind/inside dalaran sewers, I've come to know every single capability of each class, and know what  to expect in every fight. Now, when you feel comfortable enough with each class, start doing some arena matches, and before u jump in head first, take a few seconds to think “ok, I got this class and this class, so I should expect this, this, and this”, and quickly think of ways to counter. Remember the term practice makes perfect? Well this is a perfect example. This doesn't just go with the class itself, but the person playing the character it self. With our relatively small community, it shouldn't be hard to recognize each individual player, and it goes a long way to pick up on their play style, so you can instinctly think of ways to counter that specific person. By doing this, I personally have the ability to most of the time know what my enemy is going to do, before they even do it, so I have my counter ready to hit them, before they even do their action (ever spell reflected a shadow priests disarming fear? It's the greatest feeling Razz).

-Intervene is your friend! intervene is honestly 1 of the most useful abilities warriors have, and I see very little warriors use it. It boggles my mind. It's usefulness sky rockets when thinking outside of the box. For example, you're in a 2v2 match with an enemy rogue on the team. 100% of the time, the rogue is going to try to sap your opponent, then nuke the shit out of you with their partner. Wanna know how to avoid this? Right at the start of the fight, intervene your partner, then both of u buttrush the opponent. The rogue will try to sap your partner, completely forgetting what intervene does, and sap u instead of your partner (zerk rage ftw). Problem solved.




Arena based FAQs:
Q. What team setup do you suggest for a warrior?
A. For 2v2, it is quite simple. Roll with any healer. Beginner warriors are encouraged to use the warrior/holy paladin setup, as it is the easiest setup in WOTLK arenas. Medium level experienced warriors may want to try using warrior/resto druid, warrior/disc or warrior/resto shaman. These 3 comps are a little more dynamic, and I would say more fun, but they require more team play and more effort to play. Experienced warriors may want to roll a double dps setup, as quite honestly, double dps rules the 2v2 world. You're very limited on heals as double dps, so it does require more teamwork, but it's very effective.
As for 3v3, There are a few setups worth trying. TSG (warrior,holy paladin, deathknight) is typically the most famous and easiest to play. Other famous setups include warrior, hunter, holy paladin and warrior,rest druid, and warlock. Another comp I have had a lot of success with is Warrior, mage, and discpriest/holypala. Altho some setups may statistically be “better”, honestly, the most fun in arenas is experimenting. Try experimenting with friends different setups and see which one you like.

Q. Frost mages are a nightmare. I can't seem to get near them at all. What should I do?
A. Quite simple; stay away from them. In 2v2, NEVER go after a frost mage first. You will be CC'ed the entire fight, while your enemies /dance around you and laugh. In 3v3,  unless you have a lot of offensive support from your other dps team member, and your team specifically said nuke the mage first, stay away from frost mages as well. They are simply your worse nightmare.

Q. I can't seem to kill holy paladins. Any suggestions?
A. And you never will. Holy paladins are not ment to die in 1v1 fights, that's how blizzard made them. The chances of you killing a wrathful holy paladin, is slim to none, unless your rolling around with a shadowmourne, and at least 70% or more passive ArP. If you're in a 2v2 match, and your enemy team has a holy paladin in it, expect to go on the other enemy, no matter what class it is, unless you and your partner can work fluently together to get that paladin down (disc priest works very good for this). If the other enemy happens to be a death knight, or another warrior, expect to be in a VERY long, and enduring match. Some tips are to try and bunch both your enemies up, so you can pressure the warrior/death knight, and still focus interrupt/fear the paladin. Good timing of abilities is what is going to win you in those enduring match ups.

Q. What are some of the classes that are easier for warriors to pressure in arenas and they should go after?
A. Quite a few actually. Rogues, warlocks, and disc priests are most commonly very easily pressured by warriors, and huge kill targets, especially in 3v3. However, these 3 class/specs are not ALWAYS the target of interest. Shadow priests are the #1 target for any warrior team, no matter what. If your enemy team has a shadow priest, no matter what you have to make sure he is pressured as much as possible.

Q. Rogues are very annoying in 2v2. How do you deal with them?
A. Yes, rogues are very annoying, they have the best melee peeling ability, and are always interrupting your kill opportunities. It all depends on the setup with rogues.
Facing a rogue/mage team: you have to kill the rogue, and stay away from the mage. If possible, have your teammate try to cc and shut out the mage, and isolate the rogue with you (you should be able to take him out with a few swings)
Facing a rogue/spriest team: Quite possibly one of the most dangerous teams for a warrior to face. In this setup, as weird as it sounds, you HAVE to pressure the shadow priest. It may be hard, with the rogue constantly crippling poisoning and stunning you, but you have to find a way. I forgot to mention, with any double dps team, 99% of the time you, as the warrior, will be the enemies kill target. So be prepared to play defensively. A strategy I like to use, is if I'm being pressured a bit too much, I use my bladestorm randomly to usually force the rogue to dismantle me, so I can still use shield wall after without that being disarmed too.
Facing a rogue/disc team: this 1 is the easiest of the rogue teams. Just pressure the rogue as much as you can. Either a) you'll kill him because the enemy priest can't out heal your damage, or b) you'll force the enemy priest to become OOM (out of mana). A trick I like to use vs rogue, since they dodge 80% of your attacks even without evasion on, is to either focus charge the priest to get some distance from the rogue, then intercept the rogue and hit mortal strike (he can't dodge your mortal strike if he's stunned), or do the same tactic but with intervene with your teammate. One of the biggest problems some warriors have with rogues is that they can't properly apply mortal strike on them.

(have more questions? Simply pop me a message over the m4a forums, or ask me in game! Name for both sources is Drazaer. More questions are welcomed!)

My addons: (list I find very useful for playing a warrior) (I have many others, but these are just some I would like to share for pvp enhancements)
Gladius: self explanatory. Everyone should know what gladius is. Don't have it? GET IT.
Event alert: Simple alert addon that notifies me when my events happen (taste for blood, sudden death, revenge, etc). Very, VERY useful.
Bartender 4: another self explanatory famous addon. Lets you move your action bars and other things around your screen and customize them. One of the best addons ever invented.
Mik's scrolling combat text: Oh how i love this beauty. Displays honestly, ANYTHING you want in your screen, including incoming damage, outgoing damage, incoming heals, procs, buffs, debuffs, anything you want.
Sexy cooldown: Quite a handly little addon. Displays a little box with three lines, one for buff durations, one for debuff durations, and one for cooldown timers. Personally, I love it.

Well that's it for my 3.3.5 WOTLK warrior pvp guide. Thank you for your time reading, and I hope you enjoyed and learned a few new things about the class we love playing.

Again, any further questions regarding anything warrior related can be addressed to me via the m4a forums via private message (forum name is Drazaer), or in game (character name is also Drazaer).


Last edited by ioannides on Mon 22 Apr 2013 - 15:59; edited 5 times in total

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Paps on Sun 21 Apr 2013 - 8:53

I will move it in the Warrior PVE guides for now. If people show interest in making such PVP guides I will make a PVP Guide dedicated section Smile Good job by the way.

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Elune on Sun 21 Apr 2013 - 9:11

It's all good, but nid more colors Smile)

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by bLeyaa on Sun 21 Apr 2013 - 9:22

we're on 3.3.5a patch not 3.5.5
your endgame shoulder is same as medium >.>

other than that, good job

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by knocke on Sun 21 Apr 2013 - 10:09

Chargemania is best.

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Aerina on Sun 21 Apr 2013 - 15:09

Dear god, biggest text wall I've ever seen

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by ioannides on Sun 21 Apr 2013 - 16:45

there, added some colors and prettied it up a lil for you fags >.<

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by knocke on Sun 21 Apr 2013 - 17:02

^ he ment you Elunchika.

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Eatenlol on Mon 22 Apr 2013 - 8:29

Yey, just what I've been looking for

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Steadykill on Mon 22 Apr 2013 - 17:57

Aerina wrote:Dear god, biggest text wall I've ever seen
indeed! Very Happy

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by knocke on Mon 22 Apr 2013 - 18:11

I read this while ago, when I found it on some coold blood website :d

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Eatenlol on Mon 22 Apr 2013 - 20:50

Used to be Hitman's site

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by ioannides on Mon 22 Apr 2013 - 22:07

knocke wrote:I read this while ago, when I found it on some coold blood website :d

I wrote it for hitmen to post on his website Razz just updated it a lil bit for posting it here.

aerina and steadykill: no1's asking you to read it... Any1 whose interesting in warrior pvp will read it, simple as that.

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by bLeyaa on Mon 22 Apr 2013 - 22:54

i'm not interested in warrior pvp but i still read it!! can i get a cookie now!? Very Happy

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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Atina on Wed 24 Apr 2013 - 5:23

too long to read
as a warrior (unlike all other classes where you can just shit dmg without caring what your oponent is doing) in pvp you need instincts and knowledge of all other classes and what they are capable of in every situation so you can easily predict their moves
if you manage this then it becomes boring to play and that leads to epic fails against noobs because you stop paying attention
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Re: Drazaer's arms Warrior PVP Guide! 3.3.5

Post by Elune on Wed 24 Apr 2013 - 11:27

Atina wrote:too long to read
as a warrior (unlike all other classes where you can just shit dmg without caring what your oponent is doing) in pvp you need instincts and knowledge of all other classes and what they are capable of in every situation so you can easily predict their moves
if you manage this then it becomes boring to play and that leads to epic fails against noobs because you stop paying attention

That's depressive...

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